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SOuP - proceduralizm 101 |
A large toolset that extends the procedural (and other) capabilities of Maya. |
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Muscles 4.1 |
Tools for muscles creation. Muscles can be used as smooth skin influences, sculpt and wrap deformers, collision objects for dynamic skin, etc. |
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OverBurn 1.6 including VoxelEditor |
OverBurn uses combination of fluids and particles to create effects similar to SitniSati's AfterBurn plug-in for 3DS MAX and LightWave's HyperVoxels.
VoxelEditor gives ability to select and edit voxels directly in the viewport. |
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StretchMap 1.0 |
Houdini VEX SOP node that generates point attributes based on geometry deformations. The produced data can be passed to shaders for local control over texture maps (like displacement, bump, specular, etc.), or can be used for further manipulations of the geometry. |
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SmartCalc 1.2 |
Calculator with many cool functions - numeric systems ( HEX / DEC / OCT / BIN ), 3 memory banks, metric systmes, equations, extended aritmetic functions and many others. |
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SolarSystem 1.0 |
Approximated simulation of the Solar System. All major objects are present here except
comets, meteorites and recently discovered satellites. Included is UI for easy control over many aspects of the "simulation". Open the scene and run "solarSystem" in the script editor to access the UI. |
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RubicCube 1.0 |
This is a game (inside Maya scene) with full interactive control over the cube. |
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