There is a cheap way to make fluid dynamic goals using forceFields ( in most cases radial and newton ones will be enough ).
Basically you need to do pretty mutch the same as in the previous tutorial, but this time with fluids - select the fluidContainer and apply to it newton and radial forceFields. Then use some object as source for them.
The new thing here is that you need to find a good balance between number of points of the object used as source for the forceFields, "Max Distance" and "Magnitude" values of both fields, fluid's "Damp" value and solver quality.
Click on the left image to see the results by this simple technique - the curve sucks fluid mass, drags and pushes it along it's treactory of motion ... and that's dynamic goals :)
HERE is the example scene: you will need Maya 7 to run the simulaion properly. I believe that 6.5 and early versions can do it too, but you will need to increase the resolution of the fluidContainer. |